POV-Ray : Newsgroups : povray.advanced-users : Object Oriented POV code : Re: Object Oriented POV code Server Time
29 Jul 2024 04:27:59 EDT (-0400)
  Re: Object Oriented POV code  
From: Warp
Date: 18 Feb 2004 04:38:59
Message: <403332b3@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
> Not me. It would add another layer of complexity that I don't want to have
> to bother to learn. OO is for programming not a scene description language.
> If I wanted to learn programming I would do that rather than using POV-Ray.

  No matter what you say, POV-Ray's SDL is a programming language.

  Adding new features to the language does not mean you *must* learn them.
It just means that they are available to those who find them useful.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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